Fact Sheet

Et Al Games

Release date



Steam page



The Art of Flight is a shoot-em-up about controlling multiple ships at the same time, rendered with bleeding watercolors and warm guitars. Feel yourself grow from a point to a cloud as you rescue captured ships to grow your squadron.

The Art of Flight exists for you to experience being a body made up of many separate things working in harmony. As you play your senses are stretched so you can feel where your ships are even when they're out of view. To successfully fly your squadron you will need to shift your focus from ship to ship as you weave them around danger. When you move one ship to safety you place another one in jeopardy.


  • Fight bosses that require using your squadron in interesting and unique ways.
  • Endless-mode features a stream of episodic encounters which pivot how you play the game.
  • Hand-authored scenarios where you can experience the thrill of a perfectly coordinated dance.
  • A dynamic and fuzzy shoe-gaze soundtrack inspired by pinball machines. Your actions are echoed as a rich and layered soundscape is created by the chaotic rhythm of events.
  • Deep scoring mechanics that rewards playing on a razor's edge.


Images and Gifs


Download aof_assets.zip
Download aof_trailer.mp4


The Art of Flight was developed by:
Collin Eye (code, design, audio)
Heather Zeis (code, rendering, technical art)
Kalish (backgrounds)
Jesse Serrano (modeling, texturing)
G William Body (modeling, texturing)
Ho-Seh Esquivel (concept art, key art)

Team Bio

Collin Eye
Collin is a faculty of game programming at Dallas College and has been teaching professionally since 2016. He is a devoted reader, enjoys thinking about art and music, and cooking for others.
Heather Zeis
Heather has worked in the game industry since 2016. She is a serious Magic: the Gathering player and loves to hike and bake.
Jesse Serrano
Jesse is a modeling student.
G William Boyd
G is a guitar instructor, animator, and web design student.